| Event Name | SAS CTF 2026 |
|---|---|
| GitHub URL | - |
| Challenge Name | Escape from Guba II (game, TF2/FlagFortress2, id=16) |
Flag: SAS{1_d1d_my_f1rst_add_5_when_1_w4s_7} (submit verbatim — the drawn image has no _ between a and dd_5)
ctf_guba.bsp embeds (in its pakfile = a zip inside the .bsp) 10 custom decal textures materials/concrete/dirtmap_00.vtf … dirtmap_09.vtf (VTF v7.2, 1024×1024, BGRA8888, ONEBITALPHA, 6 mips). The base color looks like dirt; the payload is in the alpha channel of mip level 2 (256×256). Each alpha mask alone is ~50% random dither (noise).infodecal on the same wall plane (x=484) at slightly different (y,z) origins (from bsp entity lump 0). Align the 10 masks by their decal origins and keep pixels whose overlap count ∈ [2..8] → the carved region renders a multiline message; concatenating the drawn lines gives the flag.| Event Name | RTR II Cyber Competition - 2026 |
|---|---|
| Source URL | Challenge page |
| Challenge Name | Eye of the Witness (OSINT, 300 points) |
Flag: RTRTNI26{43.431, 39.933} — server-validated First Blood, 300 base points + 20 bonus.